Aug 10, 2007, 08:17 PM // 20:17
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#1
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Lion's Arch Merchant
Join Date: Jul 2007
Guild: USSR
Profession: D/
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natural disasters
it would be cool if very rarely in the pve areas natural disasters could occur, if at the beach have a tsunami or in mountains an avalanch. they wouldnt necesarily have to kill you as you could avoid them or predict them. in any case exploring should have an element of risk. maybe they could make certain areas really prone to volcano eruptions or whatever to add some challenge. if you could get to the core of these "hard to explore" places and like place ur "guild flag", getting cartographer rank might be more fun// hard
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Aug 10, 2007, 09:31 PM // 21:31
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#2
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Krytan Explorer
Join Date: Aug 2006
Location: Soviet Canuckistan
Profession: N/
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I dont think the engine is designed for this to happen randomly. I could be wrong though
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Aug 10, 2007, 09:48 PM // 21:48
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#3
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Academy Page
Join Date: Sep 2005
Profession: R/
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I don't think this would be able to be implemented in GW1, but I wouldn't rule it completely out of GW2. Seems similar to the example of the dragon, which you could choose to fight or just let it do what it wants. This could have an effect that you need to help people get out of the situation they're in because of the disaster.
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Aug 10, 2007, 09:49 PM // 21:49
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#4
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Oni pop-ups are evil enough "natural disasters" >.<
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Aug 10, 2007, 11:28 PM // 23:28
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#5
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Forge Runner
Join Date: Dec 2005
Guild: Galactic President Superstar Mc [awsm]
Profession: E/
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the level of some GW players could be considered a natural distaster...isn't that enough?
and ya you might see that stuff in GW2, but not in GW1
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Aug 10, 2007, 11:38 PM // 23:38
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#6
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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There area Already Environment effects, like water, lava, icy ground, mud, etc...
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Aug 11, 2007, 08:34 AM // 08:34
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#7
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Krytan Explorer
Join Date: Apr 2007
Location: Albuquerque, New Mexico
Guild: Paradoxa Zoloft Asylum [PXZ]
Profession: W/R
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Perhaps in the future that idea will be implemented into another RPG at another time, but right now ArenaNet needs to focus on other details. I for one would like to see a bow with an actual string attached to it before any other effect.
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Aug 11, 2007, 10:40 AM // 10:40
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#8
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Frost Gate Guardian
Join Date: Mar 2006
Location: Sarcastic self opinionated old FART
Guild: Guardian Archangels
Profession: W/
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Quote:
Originally Posted by Government Flu
Perhaps in the future that idea will be implemented into another RPG at another time, but right now ArenaNet needs to focus on other details. I for one would like to see a bow with an actual string attached to it before any other effect.
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True true
And just where do rangers hide that many arrows. They dont have a quiver on their backs and thats where they load them from!
And how does a paragon chuck that many spears....has he got some little invisible golf cart behind him with a gazillion spears in it?
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Aug 12, 2007, 04:15 AM // 04:15
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#9
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Krytan Explorer
Join Date: Jan 2007
Location: Ivalice
Profession: D/P
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Quote:
Originally Posted by Bithor the Dog
True true
And just where do rangers hide that many arrows. They dont have a quiver on their backs and thats where they load them from!
And how does a paragon chuck that many spears....has he got some little invisible golf cart behind him with a gazillion spears in it?
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yes actually
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Aug 12, 2007, 04:48 AM // 04:48
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#10
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Frost Gate Guardian
Join Date: Mar 2006
Location: Sarcastic self opinionated old FART
Guild: Guardian Archangels
Profession: W/
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Now i know youre telling fibs .LOL
Its on a huge piece of elastic that springs back each time.....go on....admit it...you know im right
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Aug 12, 2007, 01:01 PM // 13:01
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#11
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La-Li-Lu-Le-Lo
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Things like this have been suggested before. Unfortunately, the game engine can not handle things like weather or day/night sequences. And seeing as how it's simply not possible for this suggestion to become reality (in GW1, anyway)...
Closed.
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